[CLEO]Моргающий худ - Форум Cheat-Master.ru
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Модератор форума: Alowir  
[CLEO]Моргающий худ
Flarie Дата: Вторник, 22.08.2017, 18:23 | Сообщение # 1
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Вообщем-то сегодня я покажу вам Моргающий Худ


Плюсы клео :
1.Выглядит красиво
2.Подойдёт для роликов/мувиков или для понтов перед друзьями

Минусы :
1.От длительного моргания худа у вас потом будут болеть глаза

Установка:
1.Открыть коренную папку Самп
2. Скинуть файл в папку "Cleo"

Настройки: Можно настроить "HUD" , нажав на клавишу F1 и ничего не закрывать дальше открыть чат и прописать /phud и дальше уже настраиваете,что должно моргать, а что нет


Всем приятной игры с этим худом

Автора : Hattori


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Сообщение отредактировал Flarie - Пятница, 25.08.2017, 17:48
Alowir Дата: Вторник, 22.08.2017, 18:52 | Сообщение # 2
Сообщений: 774
Статус: Offline
А ещё от прочтения темы глаза будут болеть.
Стиллера нет.
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_2
0B34: samp register_client_command "phud" to_label @Noname_7973
0B78: log "{006666}<Pulsating HUD>: {999999}Ïîìîùü - {006666}/phud{999999}. Àâòîð - {006666}Hattori{999999}."
0B78: log "{006666}<Pulsating HUD>: {999999}Ñïåöèàëüíî äëÿ {006666}Cheat-Master.ru"
0B80: dialog 30@ = create "Pulsating HUD"
0B84: dialog 30@ set_pos_XY 500 550 size 320 183
0B82: dialog 30@ add_button id 3 text "Ðåæèìû" pos_XY 10 10 size 100 25
0B82: dialog 30@ add_button id 2 text "Âêë/Âûêë" pos_XY 110 10 size 100 25
0B82: dialog 30@ add_button id 4 text "Ñáðîñ" pos_XY 210 10 size 100 25
0B82: dialog 30@ add_button id 5 text "Æèçíè" pos_XY 10 50 size 100 25
0B82: dialog 30@ add_button id 6 text "Áðîíÿ" pos_XY 110 50 size 100 25
0B82: dialog 30@ add_button id 7 text "Êèñëîðîä" pos_XY 210 50 size 100 25
0B82: dialog 30@ add_button id 8 text "Äåíüãè" pos_XY 10 80 size 100 25
0B82: dialog 30@ add_button id 9 text "Çâåçäû" pos_XY 110 80 size 100 25
0B82: dialog 30@ add_button id 10 text "Ðàäèî" pos_XY 210 80 size 100 25
0B91: dialog 30@ add_static id 11 text "{999999}Àâòîð: {006666}Hattori" pos_XY 10 105 size 100 25
0B91: dialog 30@ add_static id 12 text "{006666}Cheat-Master" pos_XY 210 105 size 100 25
0B82: dialog 30@ add_button id 1 text "Çàêðûòü îêíî" pos_XY 10 130 size 300 25
0B86: dialog 30@ set_visible 0

:Noname_577
0001: wait 125 ms
00D6: if
0039:   31@ == 0
004D: jump_if_false @Noname_1468
00D6: if
0AAB:   file_exists "data\fonts.ide"
004D: jump_if_false @Noname_956
0A8D: 0@ = read_memory 12235308 size 4 virtual_protect 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Standard" key "Health"
0A8D: 0@ = read_memory 12235324 size 4 virtual_protect 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Standard" key "Armor"
0A8D: 0@ = read_memory 12235312 size 4 virtual_protect 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Standard" key "Money"
0A8D: 0@ = read_memory 12235332 size 4 virtual_protect 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Standard" key "Stars"
0A8D: 0@ = read_memory 12235340 size 4 virtual_protect 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Standard" key "Radio"
0A8D: 0@ = read_memory 12235320 size 4 virtual_protect 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Standard" key "Oxygen"
0006: 31@ = 1
0002: jump @Noname_1468

:Noname_956
0AF1: write_int 1 to_ini_file "data\fonts.ide" section "Setting" key "Turn"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Setting" key "Mode"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Health"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Armor"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Money"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Stars"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Radio"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Oxygen"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Standard" key "Health"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Standard" key "Armor"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Standard" key "Money"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Standard" key "Stars"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Standard" key "Radio"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Standard" key "Oxygen"

:Noname_1468
00D6: if
0039:   31@ == 1
004D: jump_if_false @Noname_7966
00D6: if
0B87:  dialog 30@ is_visible
004D: jump_if_false @Noname_5466
00D6: if
0B81: dialog 30@ pop_event_to 257 control_id_to 29@
004D: jump_if_false @Noname_5466
00D6: if
0039:   29@ == 1
004D: jump_if_false @Noname_1549
0B86: dialog 30@ set_visible 0

:Noname_1549
00D6: if
0039:   29@ == 2
004D: jump_if_false @Noname_2131
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_1745
0B78: log "{006666}<Pulsating HUD>: {999999}Ñêðèïò - {006666}âêëþ÷åí{999999}!"
0002: jump @Noname_2131

:Noname_1745
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Health"
0A8C: write_memory 12235308 size 4 value 2@ virtual_protect 1
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Armor"
0A8C: write_memory 12235324 size 4 value 2@ virtual_protect 1
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Money"
0A8C: write_memory 12235312 size 4 value 2@ virtual_protect 1
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Stars"
0A8C: write_memory 12235332 size 4 value 2@ virtual_protect 1
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Radio"
0A8C: write_memory 12235340 size 4 value 2@ virtual_protect 1
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Oxygen"
0A8C: write_memory 12235320 size 4 value 2@ virtual_protect 1
0B78: log "{006666}<Pulsating HUD>: {999999}Ñêðèïò - {006666}âûêëþ÷åí{999999}!"

:Noname_2131
00D6: if
0039:   29@ == 3
004D: jump_if_false @Noname_2537
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_2472
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Mode"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Setting" key "Mode"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_2389
0B78: log "{006666}<Pulsating HUD>: {999999}Âû âûáðàëè ìîä - {006666}ïîðÿäîê{999999}!"
0002: jump @Noname_2465

:Noname_2389
0B78: log "{006666}<Pulsating HUD>: {999999}Âû âûáðàëè ìîä - {006666}õàîñ{999999}!"

:Noname_2465
0002: jump @Noname_2537

:Noname_2472
0B78: log "{006666}<Pulsating HUD>: {999999}Äëÿ íà÷àëà âêëþ÷èòå ñêðèïò!"

:Noname_2537
00D6: if
0039:   29@ == 4
004D: jump_if_false @Noname_2904
0AF1: write_int 1 to_ini_file "data\fonts.ide" section "Setting" key "Turn"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Setting" key "Mode"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Health"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Armor"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Money"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Stars"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Radio"
0AF1: write_int 0 to_ini_file "data\fonts.ide" section "Impulse" key "Oxygen"
0B78: log "{006666}<Pulsating HUD>: {999999}Âñå íàñòðîéêè ñáðîøåíû!"

:Noname_2904
00D6: if
0039:   29@ == 5
004D: jump_if_false @Noname_3344
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_3279
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Health"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Impulse" key "Health"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_3180
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ïîëîñêè çäîðîâüÿ - {006666}âûêëþ÷åíà{999999}!"
0002: jump @Noname_3272

:Noname_3180
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ïîëîñêè çäîðîâüÿ - {006666}âêëþ÷åíà{999999}!"

:Noname_3272
0002: jump @Noname_3344

:Noname_3279
0B78: log "{006666}<Pulsating HUD>: {999999}Äëÿ íà÷àëà âêëþ÷èòå ñêðèïò!"

:Noname_3344
00D6: if
0039:   29@ == 6
004D: jump_if_false @Noname_3776
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_3711
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Armor"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Impulse" key "Armor"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_3615
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ïîëîñêè áðîíè - {006666}âûêëþ÷åíà{999999}!"
0002: jump @Noname_3704

:Noname_3615
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ïîëîñêè áðîíè - {006666}âêëþ÷åíà{999999}!"

:Noname_3704
0002: jump @Noname_3776

:Noname_3711
0B78: log "{006666}<Pulsating HUD>: {999999}Äëÿ íà÷àëà âêëþ÷èòå ñêðèïò!"

:Noname_3776
00D6: if
0039:   29@ == 7
004D: jump_if_false @Noname_4218
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_4153
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Oxygen"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Impulse" key "Oxygen"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_4053
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ïîëîñêè êèñëîðîäà - {006666}âûêëþ÷åíà{999999}!"
0002: jump @Noname_4146

:Noname_4053
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ïîëîñêè êèñëîðîäà - {006666}âêëþ÷åíà{999999}!"

:Noname_4146
0002: jump @Noname_4218

:Noname_4153
0B78: log "{006666}<Pulsating HUD>: {999999}Äëÿ íà÷àëà âêëþ÷èòå ñêðèïò!"

:Noname_4218
00D6: if
0039:   29@ == 8
004D: jump_if_false @Noname_4634
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_4569
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Money"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Impulse" key "Money"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_4481
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ äåíåã - {006666}âûêëþ÷åíà{999999}!"
0002: jump @Noname_4562

:Noname_4481
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ äåíåã - {006666}âêëþ÷åíà{999999}!"

:Noname_4562
0002: jump @Noname_4634

:Noname_4569
0B78: log "{006666}<Pulsating HUD>: {999999}Äëÿ íà÷àëà âêëþ÷èòå ñêðèïò!"

:Noname_4634
00D6: if
0039:   29@ == 9
004D: jump_if_false @Noname_5050
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_4985
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Stars"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Impulse" key "Stars"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_4897
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ çâåçä - {006666}âûêëþ÷åíà{999999}!"
0002: jump @Noname_4978

:Noname_4897
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ çâåçä - {006666}âêëþ÷åíà{999999}!"

:Noname_4978
0002: jump @Noname_5050

:Noname_4985
0B78: log "{006666}<Pulsating HUD>: {999999}Äëÿ íà÷àëà âêëþ÷èòå ñêðèïò!"

:Noname_5050
00D6: if
0039:   29@ == 10
004D: jump_if_false @Noname_5466
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_5401
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Radio"
0B12: 0@ = 0@ XOR 1
0AF1: write_int 0@ to_ini_file "data\fonts.ide" section "Impulse" key "Radio"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_5313
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ðàäèî - {006666}âûêëþ÷åíà{999999}!"
0002: jump @Noname_5394

:Noname_5313
0B78: log "{006666}<Pulsating HUD>: {999999}Ïóëüñàöèÿ ðàäèî - {006666}âêëþ÷åíà{999999}!"

:Noname_5394
0002: jump @Noname_5466

:Noname_5401
0B78: log "{006666}<Pulsating HUD>: {999999}Äëÿ íà÷àëà âêëþ÷èòå ñêðèïò!"

:Noname_5466
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Turn"
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_7966
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Setting" key "Mode"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_6538
0209: 1@ = random_int_in_ranges 1 8
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_5703
0006: 2@ = -12489473
0050: gosub @Noname_8012
0006: 2@ = -12489473
0050: gosub @Noname_8144
0006: 2@ = -12489473
0050: gosub @Noname_8274
0006: 2@ = -12489473
0050: gosub @Noname_8404
0006: 2@ = -12489473
0050: gosub @Noname_8534
0006: 2@ = -12489473
0050: gosub @Noname_8664

:Noname_5703
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_5823
0006: 2@ = -12452909
0050: gosub @Noname_8012
0006: 2@ = -12452909
0050: gosub @Noname_8144
0006: 2@ = -12452909
0050: gosub @Noname_8274
0006: 2@ = -12452909
0050: gosub @Noname_8404
0006: 2@ = -12452909
0050: gosub @Noname_8534
0006: 2@ = -12452909
0050: gosub @Noname_8664

:Noname_5823
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_5943
0006: 2@ = -36287
0050: gosub @Noname_8012
0006: 2@ = -36287
0050: gosub @Noname_8144
0006: 2@ = -36287
0050: gosub @Noname_8274
0006: 2@ = -36287
0050: gosub @Noname_8404
0006: 2@ = -36287
0050: gosub @Noname_8534
0006: 2@ = -36287
0050: gosub @Noname_8664

:Noname_5943
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_6063
0006: 2@ = -2932481
0050: gosub @Noname_8012
0006: 2@ = -2932481
0050: gosub @Noname_8144
0006: 2@ = -2932481
0050: gosub @Noname_8274
0006: 2@ = -2932481
0050: gosub @Noname_8404
0006: 2@ = -2932481
0050: gosub @Noname_8534
0006: 2@ = -2932481
0050: gosub @Noname_8664

:Noname_6063
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_6183
0006: 2@ = -50965
0050: gosub @Noname_8012
0006: 2@ = -50965
0050: gosub @Noname_8144
0006: 2@ = -50965
0050: gosub @Noname_8274
0006: 2@ = -50965
0050: gosub @Noname_8404
0006: 2@ = -50965
0050: gosub @Noname_8534
0006: 2@ = -50965
0050: gosub @Noname_8664

:Noname_6183
00D6: if
0039:   1@ == 6
004D: jump_if_false @Noname_6303
0006: 2@ = -10551409
0050: gosub @Noname_8012
0006: 2@ = -10551409
0050: gosub @Noname_8144
0006: 2@ = -10551409
0050: gosub @Noname_8274
0006: 2@ = -10551409
0050: gosub @Noname_8404
0006: 2@ = -10551409
0050: gosub @Noname_8534
0006: 2@ = -10551409
0050: gosub @Noname_8664

:Noname_6303
00D6: if
0039:   1@ == 7
004D: jump_if_false @Noname_6411
0006: 2@ = -13218
0050: gosub @Noname_8012
0006: 2@ = -13218
0050: gosub @Noname_8144
0006: 2@ = -13218
0050: gosub @Noname_8274
0006: 2@ = -13218
0050: gosub @Noname_8404
0006: 2@ = -13218
0050: gosub @Noname_8534
0006: 2@ = -13218
0050: gosub @Noname_8664

:Noname_6411
00D6: if
0039:   1@ == 8
004D: jump_if_false @Noname_6531
0006: 2@ = -41378
0050: gosub @Noname_8012
0006: 2@ = -41378
0050: gosub @Noname_8144
0006: 2@ = -41378
0050: gosub @Noname_8274
0006: 2@ = -41378
0050: gosub @Noname_8404
0006: 2@ = -41378
0050: gosub @Noname_8534
0006: 2@ = -41378
0050: gosub @Noname_8664

:Noname_6531
0002: jump @Noname_7966

:Noname_6538
0209: 1@ = random_int_in_ranges 1 8
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_6575
0006: 2@ = -12489473

:Noname_6575
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_6603
0006: 2@ = -12452909

:Noname_6603
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_6631
0006: 2@ = -36287

:Noname_6631
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_6659
0006: 2@ = -2932481

:Noname_6659
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_6687
0006: 2@ = -50965

:Noname_6687
00D6: if
0039:   1@ == 6
004D: jump_if_false @Noname_6715
0006: 2@ = -10551409

:Noname_6715
00D6: if
0039:   1@ == 7
004D: jump_if_false @Noname_6741
0006: 2@ = -13218

:Noname_6741
00D6: if
0039:   1@ == 8
004D: jump_if_false @Noname_6769
0006: 2@ = -41378

:Noname_6769
0050: gosub @Noname_8012
0209: 1@ = random_int_in_ranges 1 8
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_6813
0006: 2@ = -12489473

:Noname_6813
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_6841
0006: 2@ = -12452909

:Noname_6841
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_6869
0006: 2@ = -36287

:Noname_6869
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_6897
0006: 2@ = -2932481

:Noname_6897
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_6925
0006: 2@ = -50965

:Noname_6925
00D6: if
0039:   1@ == 6
004D: jump_if_false @Noname_6953
0006: 2@ = -10551409

:Noname_6953
00D6: if
0039:   1@ == 7
004D: jump_if_false @Noname_6979
0006: 2@ = -13218

:Noname_6979
00D6: if
0039:   1@ == 8
004D: jump_if_false @Noname_7007
0006: 2@ = -41378

:Noname_7007
0050: gosub @Noname_8144
0209: 1@ = random_int_in_ranges 1 8
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_7051
0006: 2@ = -12489473

:Noname_7051
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_7079
0006: 2@ = -12452909

:Noname_7079
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_7107
0006: 2@ = -36287

:Noname_7107
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_7135
0006: 2@ = -2932481

:Noname_7135
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_7163
0006: 2@ = -50965

:Noname_7163
00D6: if
0039:   1@ == 6
004D: jump_if_false @Noname_7191
0006: 2@ = -10551409

:Noname_7191
00D6: if
0039:   1@ == 7
004D: jump_if_false @Noname_7217
0006: 2@ = -13218

:Noname_7217
00D6: if
0039:   1@ == 8
004D: jump_if_false @Noname_7245
0006: 2@ = -41378

:Noname_7245
0050: gosub @Noname_8274
0209: 1@ = random_int_in_ranges 1 8
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_7289
0006: 2@ = -12489473

:Noname_7289
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_7317
0006: 2@ = -12452909

:Noname_7317
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_7345
0006: 2@ = -36287

:Noname_7345
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_7373
0006: 2@ = -2932481

:Noname_7373
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_7401
0006: 2@ = -50965

:Noname_7401
00D6: if
0039:   1@ == 6
004D: jump_if_false @Noname_7429
0006: 2@ = -10551409

:Noname_7429
00D6: if
0039:   1@ == 7
004D: jump_if_false @Noname_7455
0006: 2@ = -13218

:Noname_7455
00D6: if
0039:   1@ == 8
004D: jump_if_false @Noname_7483
0006: 2@ = -41378

:Noname_7483
0050: gosub @Noname_8404
0209: 1@ = random_int_in_ranges 1 8
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_7527
0006: 2@ = -12489473

:Noname_7527
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_7555
0006: 2@ = -12452909

:Noname_7555
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_7583
0006: 2@ = -36287

:Noname_7583
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_7611
0006: 2@ = -2932481

:Noname_7611
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_7639
0006: 2@ = -50965

:Noname_7639
00D6: if
0039:   1@ == 6
004D: jump_if_false @Noname_7667
0006: 2@ = -10551409

:Noname_7667
00D6: if
0039:   1@ == 7
004D: jump_if_false @Noname_7693
0006: 2@ = -13218

:Noname_7693
00D6: if
0039:   1@ == 8
004D: jump_if_false @Noname_7721
0006: 2@ = -41378

:Noname_7721
0050: gosub @Noname_8534
0209: 1@ = random_int_in_ranges 1 8
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_7765
0006: 2@ = -12489473

:Noname_7765
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_7793
0006: 2@ = -12452909

:Noname_7793
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_7821
0006: 2@ = -36287

:Noname_7821
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_7849
0006: 2@ = -2932481

:Noname_7849
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_7877
0006: 2@ = -50965

:Noname_7877
00D6: if
0039:   1@ == 6
004D: jump_if_false @Noname_7905
0006: 2@ = -10551409

:Noname_7905
00D6: if
0039:   1@ == 7
004D: jump_if_false @Noname_7931
0006: 2@ = -13218

:Noname_7931
00D6: if
0039:   1@ == 8
004D: jump_if_false @Noname_7959
0006: 2@ = -41378

:Noname_7959
0050: gosub @Noname_8664

:Noname_7966
0002: jump @Noname_577

:Noname_7973
00D6: if
0B87:  dialog 30@ is_visible
004D: jump_if_false @Noname_8003
0B86: dialog 30@ set_visible 0
0002: jump @Noname_8010

:Noname_8003
0B86: dialog 30@ set_visible 1

:Noname_8010
0B43: samp cmd_ret

:Noname_8012
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Health"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_8089
0A8C: write_memory 12235308 size 4 value 2@ virtual_protect 1
0002: jump @Noname_8142

:Noname_8089
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Health"
0A8C: write_memory 12235308 size 4 value 2@ virtual_protect 1

:Noname_8142
0051: return

:Noname_8144
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Armor"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_8220
0A8C: write_memory 12235324 size 4 value 2@ virtual_protect 1
0002: jump @Noname_8272

:Noname_8220
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Armor"
0A8C: write_memory 12235324 size 4 value 2@ virtual_protect 1

:Noname_8272
0051: return

:Noname_8274
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Money"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_8350
0A8C: write_memory 12235312 size 4 value 2@ virtual_protect 1
0002: jump @Noname_8402

:Noname_8350
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Money"
0A8C: write_memory 12235312 size 4 value 2@ virtual_protect 1

:Noname_8402
0051: return

:Noname_8404
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Stars"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_8480
0A8C: write_memory 12235332 size 4 value 2@ virtual_protect 1
0002: jump @Noname_8532

:Noname_8480
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Stars"
0A8C: write_memory 12235332 size 4 value 2@ virtual_protect 1

:Noname_8532
0051: return

:Noname_8534
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Radio"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_8610
0A8C: write_memory 12235340 size 4 value 2@ virtual_protect 1
0002: jump @Noname_8662

:Noname_8610
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Radio"
0A8C: write_memory 12235340 size 4 value 2@ virtual_protect 1

:Noname_8662
0051: return

:Noname_8664
0AF0: 0@ = get_int_from_ini_file "data\fonts.ide" section "Impulse" key "Oxygen"
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_8741
0A8C: write_memory 12235320 size 4 value 2@ virtual_protect 1
0002: jump @Noname_8794

:Noname_8741
0AF0: 2@ = get_int_from_ini_file "data\fonts.ide" section "Standard" key "Oxygen"
0A8C: write_memory 12235320 size 4 value 2@ virtual_protect 1

:Noname_8794
0051: return
Flarie Дата: Вторник, 22.08.2017, 19:07 | Сообщение # 3
TOP SELLER
Сообщений: 204
Статус: Offline
Цитата Alowir ()
А ещё от прочтения темы глаза будут болеть.
Стиллера нет.

Извиняюсь не умею ещё красиво оформлять (


Flarie Дата: Четверг, 24.08.2017, 17:02 | Сообщение # 4
TOP SELLER
Сообщений: 204
Статус: Offline
Цитата JeremyFeed ()
Крут, установил вместо розовых деник

Лучше моргающие,чем розовые...
UP

Добавлено (24.08.2017, 17:02)
---------------------------------------------
Пожалуй,снова сделаю UP


Batorka228 Дата: Четверг, 24.08.2017, 17:09 | Сообщение # 5
Новичок
Сообщений: 5
Статус: Offline
Flarie, у кохана взял
Flarie Дата: Четверг, 24.08.2017, 17:50 | Сообщение # 6
TOP SELLER
Сообщений: 204
Статус: Offline
Владелец клео,не кохан он обзорщик всего лишь.

3ay4ik24 Дата: Пятница, 25.08.2017, 10:28 | Сообщение # 7
Бывалый
Сообщений: 311
Статус: Offline
Напиши в лс, вот VK помогу оформить тему


http://cheat-master.ru/forum/2-695472-1- Моё творение
http://cheat-master.ru/forum/129-702064-1 - NickChanger и запись
бот
http://cheat-master.ru/forum/129-704867-1 - Клео для разноса нубо рп серверов
http://cheat-master.ru/forum/129-691911-1 - Gun render
http://cheat-master.ru/forum/129-705876-1 - [cleo] PlayerFinder
http://cheat-master.ru/forum/2-696126-1 - бесплатные сигны
http://cheat-master.ru/forum/165-708765-1 - Как легко починить машину

Если вы увидели кого то выдающийся меня скажу сразу, у меня в ВК токо один аккаунт "Мухамедали Скалетто" и не снимаю видосы на ютубе
Flarie Дата: Понедельник, 28.08.2017, 08:48 | Сообщение # 8
TOP SELLER
Сообщений: 204
Статус: Offline
Цитата 3ay4ik24 ()
Напиши в лс, вот VK помогу оформить тему

Отписал

Добавлено (26.08.2017, 07:35)
---------------------------------------------
Апчинский

Добавлено (28.08.2017, 08:48)
---------------------------------------------
UP


4eckeR Дата: Вторник, 10.04.2018, 13:52 | Сообщение # 9
Новичок
Сообщений: 24
Статус: Offline
В клео лежит стиллер.Не качайте.
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