[CLEO] AirBreak - Форум Cheat-Master.ru
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[CLEO] AirBreak
MartineЗ Дата: Четверг, 02.02.2017, 21:16 | Сообщение # 1
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Сообщений: 4
Статус: Offline
AirBreak
Описание:
Этот CLEO позволяет вам быстро передвигаться по земле как Serfer сквозь любые преграды.
Активация:
CTRL + 2, деактивация простоCTRL.
Скачать: https://yadi.sk/d/8wkP_U6_3C5qKk
VirusTotal


[img]http://cs.pikabu.ru/post_img/2013/12/10/1/1386625645_1448132921.jpg[/img]

Сообщение отредактировал MartineЗ - Пятница, 03.02.2017, 10:28
Ringer_Tresble Дата: Пятница, 08.09.2017, 14:14 | Сообщение # 2
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Сообщений: 1
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Давно искал,спасибо
Инсайт_СМ Дата: Пятница, 08.09.2017, 17:43 | Сообщение # 3
TOP_SELLER
Сообщений: 39
Статус: Offline
Если честно,мне кажется проще через собейт использовать) Но + заслужил
[CM]JOYCASINO Дата: Пятница, 08.09.2017, 18:29 | Сообщение # 4
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Сообщений: 85
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Ringer_Tresble, а чего искать то? АйрБрейк написал и тебе все нашло.
По мне, лучше использовать данное клео, чем собейт, за исключение от томика smile




Мои темы:
» Revent Rp | Архив полезных багов/читов/программ/советов
» Revent Rp | Быстрый бег при голодании
» Revent Rp | Телепорт по метке
» Arizona Rp | Аннулирование квестов
» DRP | Как занять пост лидера?
SPIKES™ Дата: Суббота, 09.09.2017, 00:15 | Сообщение # 5
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Чисто
Прикрепления: 2095917.png (25.1 Kb)


TELEGRAM-@SPIKERK
Реклама см-http://cheat-master.ru/forum/83-672858-1
★★★Слив Чекера+Базы★★★-http://cheat-master.ru/forum/25-661789-1
★★★Слив СПАМЕРА ВКОНТАКТЕ★★★-http://cheat-master.ru/forum/25-660426-1
Эй, ёу! Это для всех моих пацанов.
Я желаю им, чтобы заходя на банковский счёт -
Они думали, что там снова кисло.
Не потому что нет бабок, а потому что там одни лимоны!
RodrogoRemis Дата: Пятница, 15.09.2017, 17:20 | Сообщение # 6
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Сообщений: 13
Статус: Offline
Как поменять скорость? Мне нужно просто сквозь дверь пройти,а когда нажимаю W он чуть дальше пролетает. И не надо писать про то,что "жми слабее на кнопку",пробовал.
SwagHardyTawers Дата: Пятница, 15.09.2017, 19:20 | Сообщение # 7
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Сообщений: 250
Статус: Offline
Пустослов в сверху, набил челик.
Цитата
{$CLEO .cs}
0662: printstring "VK.COM/EAZYFROST"
thread "EAZY_FROST"
wait 15000
15@ = 2
16@ = 2
11@ = 0

:NONAME_62
wait 0
if and
0AB0: key_pressed 17
0AB0: key_pressed 50
else_jump @NONAME_62
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_108
jump @NONAME_3329

:NONAME_108
0A8D: 0@ = read_memory 11990512 size 4 virtual_protect 0
0@ += 1132
0A8C: write_memory 0@ size 1 value 3 virtual_protect 0

:NONAME_141
wait 0
if and
8AB0: not key_pressed 50
8AB0: not key_pressed 17
else_jump @NONAME_141
if
15@ == 1
else_jump @NONAME_189
jump @NONAME_1216

:NONAME_189
if
15@ == 3
else_jump @NONAME_214
jump @NONAME_2218

:NONAME_214
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_248
11@ = 1
jump @NONAME_3220

:NONAME_248
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
0619: enable_actor $PLAYER_ACTOR collision_detection 0
if or
0AB0: key_pressed 87
0AB0: key_pressed 83
0AB0: key_pressed 68
0AB0: key_pressed 65
0AB0: key_pressed 81
0AB0: key_pressed 69
else_jump @NONAME_355
if and
not 13@ > 30.0
14@ >= -30.0
else_jump @NONAME_375
13@ += 0.2
14@ += -0.2
jump @NONAME_375

:NONAME_355
13@ = 2.0
14@ = -2.0

:NONAME_375
if
0AB0: key_pressed 40
else_jump @NONAME_432
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
02CE: 2@ = ground_z_at 0@ 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_432
if
0AB0: key_pressed 37
else_jump @NONAME_483
4@ = Actor.Angle($PLAYER_ACTOR)
4@ += 4.0
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air

:NONAME_483
if
0AB0: key_pressed 39
else_jump @NONAME_534
4@ = Actor.Angle($PLAYER_ACTOR)
4@ -= 4.0
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air

:NONAME_534
if
0AB0: key_pressed 97
else_jump @NONAME_600
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_1216

:NONAME_600
if
0AB0: key_pressed 99
else_jump @NONAME_666
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_2218

:NONAME_666
if
0AB0: key_pressed 87
else_jump @NONAME_722
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 13@ -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_722
if
0AB0: key_pressed 83
else_jump @NONAME_778
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 14@ -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_778
if
0AB0: key_pressed 68
else_jump @NONAME_834
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 13@ 0.0 -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_834
if
0AB0: key_pressed 65
else_jump @NONAME_890
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 14@ 0.0 -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_890
if
0AB0: key_pressed 81
else_jump @NONAME_956
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 13@
2@ -= 1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_956
if
0AB0: key_pressed 69
else_jump @NONAME_1022
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 14@
2@ -= 1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_1022
if
0AB0: key_pressed 17
else_jump @NONAME_1051
15@ = 2
jump @NONAME_3220

:NONAME_1051
if
00E1: player 0 pressed_key 6
else_jump @NONAME_1209
0470: 0@ = actor $PLAYER_ACTOR current_weapon
if or
0@ == 0
0@ == 1
else_jump @NONAME_1209
068D: get_camera_position_to 4@ 5@ 6@
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
000F: 1@ -= 4@ // Note: the incorrect math opcode was used here
000F: 2@ -= 5@ // Note: the incorrect math opcode was used here
000F: 3@ -= 6@ // Note: the incorrect math opcode was used here
1@ *= 15.0
2@ *= 15.0
3@ *= 15.0
3@ += 4.5
0604: get_Z_angle_for_point 1@ 2@ store_to 7@
Actor.Angle($PLAYER_ACTOR) = 7@

:NONAME_1209
jump @NONAME_214

:NONAME_1216
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_1250
11@ = 0
jump @NONAME_3220

:NONAME_1250
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
0619: enable_actor $PLAYER_ACTOR collision_detection 0
if or
0AB0: key_pressed 87
0AB0: key_pressed 83
0AB0: key_pressed 68
0AB0: key_pressed 65
0AB0: key_pressed 81
0AB0: key_pressed 69
else_jump @NONAME_1357
if and
not 13@ > 5.0
14@ >= -5.0
else_jump @NONAME_1377
13@ += 0.001
14@ += -0.001
jump @NONAME_1377

:NONAME_1357
13@ = 0.1
14@ = -0.1

:NONAME_1377
if
0AB0: key_pressed 40
else_jump @NONAME_1434
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
02CE: 2@ = ground_z_at 0@ 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_1434
if
0AB0: key_pressed 37
else_jump @NONAME_1485
4@ = Actor.Angle($PLAYER_ACTOR)
4@ += 1.0
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air

:NONAME_1485
if
0AB0: key_pressed 39
else_jump @NONAME_1536
4@ = Actor.Angle($PLAYER_ACTOR)
4@ -= 1.0
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air

:NONAME_1536
if
0AB0: key_pressed 99
else_jump @NONAME_1602
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_2218

:NONAME_1602
if
0AB0: key_pressed 98
else_jump @NONAME_1668
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_214

:NONAME_1668
if
0AB0: key_pressed 87
else_jump @NONAME_1724
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 13@ -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_1724
if
0AB0: key_pressed 83
else_jump @NONAME_1780
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 14@ -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_1780
if
0AB0: key_pressed 68
else_jump @NONAME_1836
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 13@ 0.0 -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_1836
if
0AB0: key_pressed 65
else_jump @NONAME_1892
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 14@ 0.0 -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_1892
if
0AB0: key_pressed 81
else_jump @NONAME_1958
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 13@
2@ -= 1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_1958
if
0AB0: key_pressed 69
else_jump @NONAME_2024
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 14@
2@ -= 1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_2024
if
0AB0: key_pressed 17
else_jump @NONAME_2053
15@ = 1
jump @NONAME_3220

:NONAME_2053
if
00E1: player 0 pressed_key 6
else_jump @NONAME_2211
0470: 0@ = actor $PLAYER_ACTOR current_weapon
if or
0@ == 0
0@ == 1
else_jump @NONAME_2211
068D: get_camera_position_to 4@ 5@ 6@
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
000F: 1@ -= 4@ // Note: the incorrect math opcode was used here
000F: 2@ -= 5@ // Note: the incorrect math opcode was used here
000F: 3@ -= 6@ // Note: the incorrect math opcode was used here
1@ *= 15.0
2@ *= 15.0
3@ *= 15.0
3@ += 4.5
0604: get_Z_angle_for_point 1@ 2@ store_to 7@
Actor.Angle($PLAYER_ACTOR) = 7@

:NONAME_2211
jump @NONAME_1216

:NONAME_2218
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_2252
11@ = 0
jump @NONAME_3220

:NONAME_2252
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
0619: enable_actor $PLAYER_ACTOR collision_detection 0
if or
0AB0: key_pressed 87
0AB0: key_pressed 83
0AB0: key_pressed 68
0AB0: key_pressed 65
0AB0: key_pressed 81
0AB0: key_pressed 69
else_jump @NONAME_2359
if and
not 13@ > 1000.0
14@ >= -1000.0
else_jump @NONAME_2379
13@ += 1.0
14@ += -1.0
jump @NONAME_2379

:NONAME_2359
13@ = 40.0
14@ = -40.0

:NONAME_2379
if
0AB0: key_pressed 40
else_jump @NONAME_2436
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
02CE: 2@ = ground_z_at 0@ 1@ 2@
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_2436
if
0AB0: key_pressed 37
else_jump @NONAME_2487
4@ = Actor.Angle($PLAYER_ACTOR)
4@ += 9.0
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air

:NONAME_2487
if
0AB0: key_pressed 39
else_jump @NONAME_2538
4@ = Actor.Angle($PLAYER_ACTOR)
4@ -= 9.0
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air

:NONAME_2538
if
0AB0: key_pressed 97
else_jump @NONAME_2604
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_1216

:NONAME_2604
if
0AB0: key_pressed 98
else_jump @NONAME_2670
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_214

:NONAME_2670
if
0AB0: key_pressed 87
else_jump @NONAME_2726
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 13@ -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_2726
if
0AB0: key_pressed 83
else_jump @NONAME_2782
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 14@ -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_2782
if
0AB0: key_pressed 68
else_jump @NONAME_2838
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 13@ 0.0 -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_2838
if
0AB0: key_pressed 65
else_jump @NONAME_2894
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 14@ 0.0 -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_2894
if
0AB0: key_pressed 81
else_jump @NONAME_2960
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 13@
2@ -= 1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_2960
if
0AB0: key_pressed 69
else_jump @NONAME_3026
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 14@
2@ -= 1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)

:NONAME_3026
if
0AB0: key_pressed 17
else_jump @NONAME_3055
15@ = 3
jump @NONAME_3220

:NONAME_3055
if
00E1: player 0 pressed_key 6
else_jump @NONAME_3213
0470: 0@ = actor $PLAYER_ACTOR current_weapon
if or
0@ == 0
0@ == 1
else_jump @NONAME_3213
068D: get_camera_position_to 4@ 5@ 6@
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
000F: 1@ -= 4@ // Note: the incorrect math opcode was used here
000F: 2@ -= 5@ // Note: the incorrect math opcode was used here
000F: 3@ -= 6@ // Note: the incorrect math opcode was used here
1@ *= 15.0
2@ *= 15.0
3@ *= 15.0
3@ += 4.5
0604: get_Z_angle_for_point 1@ 2@ store_to 7@
Actor.Angle($PLAYER_ACTOR) = 7@

:NONAME_3213
jump @NONAME_2218

:NONAME_3220
wait 0
if
11@ == 1
else_jump @NONAME_3308
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_3308
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
11@ = 0

:NONAME_3308
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
0619: enable_actor $PLAYER_ACTOR collision_detection 1
jump @NONAME_62

:NONAME_3329
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_62
Model.Load(#MINIGUN)
Model.Load(#FAM1)
038B: load_requested_models

:NONAME_3360
wait 0
if and
8AB0: not key_pressed 50
8AB0: not key_pressed 17
else_jump @NONAME_3360
5@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 0@ 1@ 2@ from_car 5@ with_offset 0.0 0.0 -1.0
9@ = Actor.Create(Player3, #FAM1, 0@, 1@, 2@)
0337: set_actor 9@ visibility 0
10@ = Car.Angle(5@)
Actor.Angle(9@) = 10@
8@ = Object.Create(#MINIGUN, 0@, 1@, 2@)
0750: set_object 8@ visibility 0
Object.Angle(8@) = 10@
Object.CollisionDetection(8@) = False
0619: enable_actor 9@ collision_detection 0
069B: attach_object 8@ to_actor 9@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0
099A: set_car 5@ collision_detection 0
0939: attach_car 5@ to_object 8@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 0.0 0.0
Actor.LockInCurrentPosition(9@) = True
03F5: set_car 5@ apply_damage_rules 0
4@ = Actor.Angle(9@)
00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1 // Cheat activated
Model.Destroy(#MINIGUN)
Model.Destroy(#FAM1)
if
16@ == 1
else_jump @NONAME_3698
jump @NONAME_4761

:NONAME_3698
if
16@ == 3
else_jump @NONAME_3723
jump @NONAME_5656

:NONAME_3723
wait 0
if
Actor.Dead($PLAYER_ACTOR)
else_jump @NONAME_3750
jump @NONAME_4618

:NONAME_3750
if
not Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_3773
jump @NONAME_4618

:NONAME_3773
if
856E: not car 5@ defined
else_jump @NONAME_3796
jump @NONAME_4618

:NONAME_3796
if
not Actor.InCar($PLAYER_ACTOR, 5@)
else_jump @NONAME_3822
jump @NONAME_4618

:NONAME_3822
if or
0AB0: key_pressed 87
0AB0: key_pressed 83
0AB0: key_pressed 39
0AB0: key_pressed 37
0AB0: key_pressed 81
0AB0: key_pressed 69
else_jump @NONAME_3915
if and
not 13@ > 11.0
14@ >= -11.0
else_jump @NONAME_3935
13@ += 0.1
14@ -= 0.1
jump @NONAME_3935

:NONAME_3915
13@ = 1.0
14@ = -1.0

:NONAME_3935
if
0AB0: key_pressed 65
else_jump @NONAME_3986
4@ = Actor.Angle(9@)
4@ += 6.0
083E: set_actor 9@ rotation 0.0 0.0 4@ while_in_air

:NONAME_3986
if
0AB0: key_pressed 97
else_jump @NONAME_4052
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_4761

:NONAME_4052
if
0AB0: key_pressed 99
else_jump @NONAME_4118
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_5656

:NONAME_4118
if
0AB0: key_pressed 68
else_jump @NONAME_4169
4@ = Actor.Angle(9@)
4@ -= 6.0
083E: set_actor 9@ rotation 0.0 0.0 4@ while_in_air

:NONAME_4169
if
0AB0: key_pressed 87
else_jump @NONAME_4225
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 13@ -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_4225
if
0AB0: key_pressed 83
else_jump @NONAME_4281
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 14@ -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_4281
if
0AB0: key_pressed 88
else_jump @NONAME_4338
Car.StorePos(5@, 0@, 1@, 2@)
02CE: 2@ = ground_z_at 0@ 1@ 2@
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_4338
if
0AB0: key_pressed 39
else_jump @NONAME_4394
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 13@ 0.0 -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_4394
if
0AB0: key_pressed 37
else_jump @NONAME_4450
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 14@ 0.0 -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_4450
if
0AB0: key_pressed 38
else_jump @NONAME_4516
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 0.0 13@
2@ -= 1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_4516
if
0AB0: key_pressed 40
else_jump @NONAME_4582
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 0.0 14@
2@ -= 1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_4582
if
0AB0: key_pressed 17
else_jump @NONAME_4611
16@ = 2
jump @NONAME_4618

:NONAME_4611
jump @NONAME_3723

:NONAME_4618
wait 0
if
056E: car 5@ defined
else_jump @NONAME_4695
0684: detach_car 5@ 0.0 0.0 0.0 collision_detection 0
099A: set_car 5@ collision_detection 1
03F5: set_car 5@ apply_damage_rules 1
Car.LockInCurrentPosition(5@) = False
5@ = -1

:NONAME_4695
if
056D: actor 9@ defined
else_jump @NONAME_4728
Actor.LockInCurrentPosition(9@) = False
Actor.DestroyInstantly(9@)
Actor.RemoveReferences(9@)

:NONAME_4728
Object.Destroy(8@)
Object.RemoveReferences(8@)
00BC: show_text_highpriority GXT 'CHEAT8' time 1000 flag 1 // Cheat deactivated
jump @NONAME_62

:NONAME_4761
wait 0
if
Actor.Dead($PLAYER_ACTOR)
else_jump @NONAME_4788
jump @NONAME_4618

:NONAME_4788
if
not Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_4811
jump @NONAME_4618

:NONAME_4811
if
856E: not car 5@ defined
else_jump @NONAME_4834
jump @NONAME_4618

:NONAME_4834
if
not Actor.InCar($PLAYER_ACTOR, 5@)
else_jump @NONAME_4860
jump @NONAME_4618

:NONAME_4860
if or
0AB0: key_pressed 87
0AB0: key_pressed 83
0AB0: key_pressed 39
0AB0: key_pressed 37
0AB0: key_pressed 81
0AB0: key_pressed 69
else_jump @NONAME_4953
if and
not 13@ > 5.0
14@ >= -5.0
else_jump @NONAME_4973
13@ += 0.01
14@ -= 0.01
jump @NONAME_4973

:NONAME_4953
13@ = 0.1
14@ = -0.1

:NONAME_4973
if
0AB0: key_pressed 65
else_jump @NONAME_5024
4@ = Actor.Angle(9@)
4@ += 1.0
083E: set_actor 9@ rotation 0.0 0.0 4@ while_in_air

:NONAME_5024
if
0AB0: key_pressed 98
else_jump @NONAME_5090
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_3723

:NONAME_5090
if
0AB0: key_pressed 99
else_jump @NONAME_5156
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_5656

:NONAME_5156
if
0AB0: key_pressed 68
else_jump @NONAME_5207
4@ = Actor.Angle(9@)
4@ -= 1.0
083E: set_actor 9@ rotation 0.0 0.0 4@ while_in_air

:NONAME_5207
if
0AB0: key_pressed 87
else_jump @NONAME_5263
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 13@ -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_5263
if
0AB0: key_pressed 83
else_jump @NONAME_5319
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 14@ -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_5319
if
0AB0: key_pressed 88
else_jump @NONAME_5376
Car.StorePos(5@, 0@, 1@, 2@)
02CE: 2@ = ground_z_at 0@ 1@ 2@
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_5376
if
0AB0: key_pressed 39
else_jump @NONAME_5432
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 13@ 0.0 -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_5432
if
0AB0: key_pressed 37
else_jump @NONAME_5488
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 14@ 0.0 -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_5488
if
0AB0: key_pressed 38
else_jump @NONAME_5554
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 0.0 13@
2@ -= 1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_5554
if
0AB0: key_pressed 40
else_jump @NONAME_5620
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 0.0 14@
2@ -= 1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_5620
if
0AB0: key_pressed 17
else_jump @NONAME_5649
16@ = 1
jump @NONAME_4618

:NONAME_5649
jump @NONAME_4761

:NONAME_5656
wait 0
if
Actor.Dead($PLAYER_ACTOR)
else_jump @NONAME_5683
jump @NONAME_4618

:NONAME_5683
if
not Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_5706
jump @NONAME_4618

:NONAME_5706
if
856E: not car 5@ defined
else_jump @NONAME_5729
jump @NONAME_4618

:NONAME_5729
if
not Actor.InCar($PLAYER_ACTOR, 5@)
else_jump @NONAME_5755
jump @NONAME_4618

:NONAME_5755
if or
0AB0: key_pressed 87
0AB0: key_pressed 83
0AB0: key_pressed 39
0AB0: key_pressed 37
0AB0: key_pressed 81
0AB0: key_pressed 69
else_jump @NONAME_5848
if and
not 13@ > 20.0
14@ >= -20.0
else_jump @NONAME_5868
13@ += 3.0
14@ -= 3.0
jump @NONAME_5868

:NONAME_5848
13@ = 8.0
14@ = -8.0

:NONAME_5868
if
0AB0: key_pressed 65
else_jump @NONAME_5919
4@ = Actor.Angle(9@)
4@ += 9.0
083E: set_actor 9@ rotation 0.0 0.0 4@ while_in_air

:NONAME_5919
if
0AB0: key_pressed 98
else_jump @NONAME_5985
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_3723

:NONAME_5985
if
0AB0: key_pressed 97
else_jump @NONAME_6051
018C: play_sound 1058 at 0.0 0.0 0.0
wait 50
018C: play_sound 1058 at 0.0 0.0 0.0
jump @NONAME_4761

:NONAME_6051
if
0AB0: key_pressed 68
else_jump @NONAME_6102
4@ = Actor.Angle(9@)
4@ -= 9.0
083E: set_actor 9@ rotation 0.0 0.0 4@ while_in_air

:NONAME_6102
if
0AB0: key_pressed 87
else_jump @NONAME_6158
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 13@ -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_6158
if
0AB0: key_pressed 83
else_jump @NONAME_6214
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 14@ -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_6214
if
0AB0: key_pressed 88
else_jump @NONAME_6271
Car.StorePos(5@, 0@, 1@, 2@)
02CE: 2@ = ground_z_at 0@ 1@ 2@
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_6271
if
0AB0: key_pressed 39
else_jump @NONAME_6327
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 13@ 0.0 -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_6327
if
0AB0: key_pressed 37
else_jump @NONAME_6383
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 14@ 0.0 -1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_6383
if
0AB0: key_pressed 38
else_jump @NONAME_6449
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 0.0 13@
2@ -= 1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_6449
if
0AB0: key_pressed 40
else_jump @NONAME_6515
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 0.0 14@
2@ -= 1.0
Actor.PutAt(9@, 0@, 1@, 2@)

:NONAME_6515
if
0AB0: key_pressed 17
else_jump @NONAME_6544
16@ = 1
jump @NONAME_4618

:NONAME_6544
jump @NONAME_5656
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