Моя_Сестрёнка_Задрот
Дата: Суббота, 18.07.2015, 03:46 | Сообщение # 3
Бывалый
Сообщений: 467
Статус: Offline
Чист
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- hex 62 06 0E 0B 5F 64 65 63 72 79 70 74 65 64 5F end 0662: printstring "www.youtube.com/OpcodeXe" :Noname_43 wait 0 SAMP.Available else_jump @Noname_43 31@ = Render.CreateFont("OpcodeXe", 10, 5) 0662: printstring "Why you decompile this? u stealer?... u fyp? u russian.. !" :Noname_137 wait 0 gosub @Noname_2048 if 15@ == 1 else_jump @Noname_2041 0@ = 0 :Noname_173 if SAMP.IsPlayerConnected(0@) else_jump @Noname_2019 if 1@ = SAMP.GetActorHandleByPlayerID(0@) else_jump @Noname_2019 if 02CB: actor 1@ bounding_sphere_visible else_jump @Noname_2019 0665: get_actor 1@ model_to 2@ 10@ = SAMP.GetPlayerColor(0@) 11@ = SAMP.GetPlayerNickname(0@) if SAMP.IsPlayerPaused(0@) else_jump @Noname_274 10@ = -16777216 :Noname_274 if 0457: player $PLAYER_CHAR aiming_at_actor 1@ else_jump @Noname_303 10@ = -15732736 :Noname_303 call @Noname_2164 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2258 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2258 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2211 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2211 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2315 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2315 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2164 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2352 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2446 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2446 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2399 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2399 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2503 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2503 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2352 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2164 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2352 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2211 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2399 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2258 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2503 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) call @Noname_2315 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 6@, 7@) call @Noname_2446 1 2@ 3@ 4@ 5@ sact 3@ 4@ 5@ 1@ 3@ 4@ 5@ SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 8@, 9@) Render.DrawLine(6@, 7@, 8@, 9@, 1, 10@) :Noname_2019 0@ += 1 0@ > 1000 else_jump @Noname_173 :Noname_2041 jump @Noname_137 :Noname_2048 if and key 16 key 69 else_jump @Noname_2162 if 15@ == 0 else_jump @Noname_2124 15@ = 1 print "3D-ESP ~r~ENABLED." 1000 jump @Noname_2157 :Noname_2124 print "3D-ESP ~r~DISABLED." 1000 15@ = 0 :Noname_2157 wait 350 :Noname_2162 return :Noname_2164 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ 2@ *= -1.0 ret 3 1@ 2@ 3@ :Noname_2211 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ 1@ *= -1.0 ret 3 1@ 2@ 3@ :Noname_2258 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ 1@ *= -1.0 2@ *= -1.0 ret 3 1@ 2@ 3@ :Noname_2315 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ ret 3 1@ 2@ 3@ :Noname_2352 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ 4@ *= -1.0 ret 3 4@ 5@ 6@ :Noname_2399 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ 5@ *= -1.0 ret 3 4@ 5@ 6@ :Noname_2446 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ 4@ *= -1.0 5@ *= -1.0 ret 3 4@ 5@ 6@ :Noname_2503 07E4: get_model 0@ dimensions_cornerA_to 1@ 2@ 3@ dimensions_cornerB_to 4@ 5@ 6@ ret 3 4@ 5@ 6@
JasonHELP
Дата: Суббота, 01.08.2015, 00:03 | Сообщение # 13
Боец
Сообщений: 156
Статус: Offline
-УТКА- , samp funcs нужен? Если нет, то помогите! У меня не чего не работает.
Мои творения: http://cheat-master.ru/forum/83-495416-1 - Пиар CM by JasonHELP Чего я достиг на CM: 1 ранг 10% - [Новичок] ,0 Комментариев Цвет - [Серый] [✔] 2 ранг 20% - [Любитель] ,30 Комментариев Цвет - [Серый] [✔] 3 ранг 30% - [Боец], 50 Постов Цвет - [Серый] [✔] 4 ранг 40% - [Боец], 100 Постов Цвет - [Зеленый] [✔] 5 ранг 50% - [Бывалый], 150 Постов Цвет - [Зеленый] [✔]