Оффсеты 2016 скачать бесплатно без регистрации и смс
Инфа по оффсетам
Код
Hashes
==========
engine.dll 14D317B3 (CRC-32)
client.dll 8FFCE685 (CRC-32)
Offsets
==========
Player Base client.dll + 9DF064
Entity Base client.dll + A4E224
Entity Size 10
View Matrix client.dll + A43764
Player View (engine.dll + 509CD4) + 4C88
Entity
==========
Origin 0134 float[3]
Angle 2374 float
BoneMatrix 0A78 pointer
Health 00FC int32
Team 00F0 int32
Spec 171C int32
Dormant 00E9 bool
Player
==========
Angle 1584 float
ViewZ 010C float
Target 23C8 int32
BoneMatrix
==========
X base + 0x30 * iBone + 0x0C
Y base + 0x30 * iBone + 0x1C
Z base + 0x30 * iBone + 0x2C
ИМХО, Cheat Engine Table
Код
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
<CheatEntries>
<CheatEntry>
<ID>8</ID>
<Description>"Player Base"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>client.dll+9DF064</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Entity Base"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>client.dll+A4E224</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"View Matrix"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>client.dll+A43764</Address>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"Player View"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>engine.dll+509CD4</Address>
<Offsets>
<Offset>4C88</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Structures StructVersion="2">
<Structure Name="Entity List" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
<Elements>
<Element Offset="0" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="16" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="32" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="48" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="64" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="80" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="96" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="112" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="128" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="144" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
</Elements>
</Structure>
<Structure Name="Entity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
<Elements>
<Element Offset="0" Vartype="4 Bytes" Bytesize="4" Description="Base" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
<Element Offset="233" Vartype="Byte" Bytesize="1" Description="Dormant" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="240" Vartype="4 Bytes" Bytesize="4" Description="Team" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="252" Vartype="4 Bytes" Bytesize="4" Description="Health" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="268" Vartype="Float" Bytesize="4" Description="ViewZ" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="308" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="312" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="316" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="2680" Vartype="4 Bytes" Bytesize="4" Description="Bone Matrix" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
<Element Offset="5508" Vartype="Float" Bytesize="4" Description="Player Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="5916" Vartype="4 Bytes" Bytesize="4" Description="Spec State" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="9076" Vartype="Float" Bytesize="4" Description="Entity Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="9160" Vartype="4 Bytes" Bytesize="4" Description="Player Target" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
</Elements>
</Structure>
<Structure Name="View Matrix" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
<Elements>
<Element Offset="0" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="4" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="8" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="12" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="16" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="20" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="24" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="28" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="32" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="36" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="40" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="44" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="48" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="52" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="56" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="60" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
</Elements>
</Structure>
</Structures>
</CheatTable>