[C++/C#] Оффсеты CS:GO (CS:GO Offsets) - Форум Cheat-Master.ru
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[C++/C#] Оффсеты CS:GO (CS:GO Offsets)
Jamiraque[t0wer] Дата: Воскресенье, 17.07.2016, 15:32 | Сообщение # 1
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Инфа по оффсетам
Код
Hashes
==========
engine.dll    14D317B3 (CRC-32)
client.dll    8FFCE685 (CRC-32)

Offsets
==========
Player Base    client.dll + 9DF064
Entity Base    client.dll + A4E224
Entity Size    10

View Matrix  client.dll + A43764
Player View    (engine.dll + 509CD4) + 4C88

Entity
==========
Origin  0134    float[3]
Angle  2374    float
BoneMatrix    0A78    pointer
Health  00FC    int32
Team  00F0    int32
Spec  171C    int32
Dormant  00E9    bool

Player
==========
Angle  1584    float
ViewZ  010C    float
Target  23C8    int32

BoneMatrix
==========
X  base + 0x30 * iBone + 0x0C
Y  base + 0x30 * iBone + 0x1C
Z  base + 0x30 * iBone + 0x2C


ИМХО, Cheat Engine Table

Код
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Player Base"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>client.dll+9DF064</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Entity Base"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>client.dll+A4E224</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"View Matrix"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>client.dll+A43764</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Player View"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>engine.dll+509CD4</Address>
      <Offsets>
        <Offset>4C88</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="Entity List" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
      </Elements>
    </Structure>
    <Structure Name="Entity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" Description="Base" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
        <Element Offset="233" Vartype="Byte" Bytesize="1" Description="Dormant" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="240" Vartype="4 Bytes" Bytesize="4" Description="Team" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="252" Vartype="4 Bytes" Bytesize="4" Description="Health" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="268" Vartype="Float" Bytesize="4" Description="ViewZ" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="308" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="312" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="316" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="2680" Vartype="4 Bytes" Bytesize="4" Description="Bone Matrix" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
        <Element Offset="5508" Vartype="Float" Bytesize="4" Description="Player Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="5916" Vartype="4 Bytes" Bytesize="4" Description="Spec State" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="9076" Vartype="Float" Bytesize="4" Description="Entity Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="9160" Vartype="4 Bytes" Bytesize="4" Description="Player Target" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
      </Elements>
    </Structure>
    <Structure Name="View Matrix" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="4" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="8" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="12" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="16" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="20" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="24" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="28" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="32" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="36" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="40" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="44" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="48" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="52" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="56" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="60" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
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